Trace | future game designer

I've always had an interest in game development and the ever growing industry that surrounds it. Since I was barely able to walk and talk, I've had a deep fascination with how they could ever manage to turn a blank program into a living, breathing fleshed out world full of what always seemed like endless possibilities.

I might have always had a general idea what I was going to do with my life, but I never have known what exactly. I've narrowed it down to a less broad spectrum. I've decided to be a game writer, computer analyst, engineer or maybe a just a plain game developer. It may seem like a broad range but it's a vast improvement when only a year ago, I had no idea what do in the industry. I have seen how complex writing programs can be. I got to start writing my own program this year at camp which sparked my interest. It has also opened my interests to the field of engineering. Computer software engineering or system analyst salaries according to online surveys are in the higher range for those in this field.

I've since then taken it upon myself to learn as much as I could through internet research. Ken Levine, the creative director for Irrational and Sam Houser, the British born game developer for Rockstar Games are two men I have researched that are successful in today's world. They have been noted for their creativity in the field. Seeing how they arrived at success has made my dream seem attainable. I can successfully say I have learned a lot in this past year, and I will continue to strive to learn as much as I can about my future career.

Trace's essay appears here as written, to preserve the young author’s unique voice and individual writing style. However, we have deleted personally identifiable information to protect the student’s privacy.